Artists need somewhere to show their work online, and none of the usual options work well for them:
There’s a second problem underneath that one. An artist’s site is never finished. It has to grow with the work: new pieces, new series, new categories. With every option above, adding a new painting means emailing a developer or losing a Sunday to Webflow.
I’ve spent nearly 10 years designing and building websites, six of them at eBay. I’ve also sat on the other side of this, trying to put a portfolio together with tools that felt built for someone else’s job. Saora is the product I’d want if I were an artist today.
A narrow audience, on purpose:
What they have in common: they want to make art, not websites, and they have no interest in learning web design.
The usual response to “artists find websites hard” is to make the tools easier. I think that misses the point. Artists don’t want an easier web design tool. They don’t want one at all.
So Saora works the other way round from most template products. I make almost every design decision myself: layout, typography, spacing, motion, image treatment. The artist gets a small set of controls that change how their work sits in the room. Background colour. Fonts. Text colour. A choice of layout. Everything else is locked.
The cost is flexibility. In exchange, the site can’t be broken or over-designed, and nothing the artist does can make it look worse than the work it’s showing.
To make that choice concrete, every preview ships with a small live editor. The artist tries a handful of curated font pairings and colour palettes, named and safe, directly on their own work. No font pickers, no hex codes, no way to make it look worse. They settle on a look, share a link to it, and that link is the exact setting I deploy.
Instead of building a CMS, the first version of Saora used tools artists already knew. A Google Sheet held the pieces (title, description, dimensions, series). A folder held the images. To add a new painting, the artist added a row and a file, and I redeployed the site. There was no login and nothing to learn.
It was the right way to start:
It was enough to launch the first site and prove the service. It also showed me where a spreadsheet falls short, which is what led to Saora Studio, further down.
Four templates so far, each matching a different way artists think about their catalogue:
The design brief for all four is the same: the template is the frame, not the painting. Typography sits beside the work instead of competing with it. Motion only appears where it’s useful, like a piece morphing from the grid into its detail page. And images get particular care in how they’re sized, compressed and presented, because on most page builders they’re treated as generic content, and it shows.
With four type pairings and four palettes across every template, there are dozens of possible looks, all built from the same code. A colour or font hard-coded in one component would break a combination nobody was looking at. So every site runs on one small design system, and it’s what lets a fix land on every site at once.
Documenting every state paid for itself. Laying out the contact form’s default, focus, filled and error states side by side showed that an error and keyboard focus looked almost the same, so errors got their own colour and a heavier underline. Testing those states for real then turned up a bug: the page router was sending the form before validation ran, so empty enquiries could reach the artist’s inbox and visitors never saw a confirmation. One fix in the shared form, one rebuild, and every artist’s site had it.
See the live design system. Switch the palette in the Personalise panel and the whole page restyles itself, contrast checks included.
Saora’s pitch is that the sites are fast, secure, cheap to run and never break. The tech has to actually hold that up, so the marketing site, the artist sites and the Studio are all deliberately boring:
Every one of these choices is also a business decision. The only moving part is the Studio’s small back end, and at this size it costs almost nothing. The sites themselves have no CMS and no plugins, so there are no security updates to chase. One codebase means nothing to maintain per client. Static files on a CDN cost almost nothing to serve. That’s what makes the €200 a year price work.
Fast is part of the pitch, so saora.co has to hold itself to the same standard as the client sites. An audit in August 2026 caught it drifting: the marketing site has no build pipeline, and full-size JPEGs added to the hero collage had quietly pushed the initial payload past 2 MB. One optimisation pass fixed it:
The fixes were deliberately unglamorous: WebP at display size, explicit dimensions on all 26 images so nothing shifts as the page loads, lazy-loading below the fold, and six self-hosted, preloaded font files with metric-matched fallbacks so the text doesn’t jump when they arrive. The remaining mobile gap is a trade I chose to keep. The hero’s slow-moving ribbon of artwork means the page never sits perfectly still for the scoring tool, and it earns its cost.
My first client was an artist paying too much for a Webflow site she couldn’t update herself. Every change meant hiring a developer. She wanted to reorganise her work into distinct bodies with their own categories, and every step of that was going to cost her.
I built the Collection template around that need: categories, per-series pages, and a way to add new work herself, first through the spreadsheet and now through Saora Studio. Her site is now live, and her request shaped the third template in the catalogue.
That’s how I want Saora to grow. Real needs shape the templates, and each template is then ready for the next artist. The first site is live, and I’m talking with the next artists now.
The spreadsheet did its job, but running it showed a cost I’d underestimated. It felt like a separate tool from the site it controlled: a gallery-grade website, managed from a generic grid. The model was right. The surface wasn’t.
So I kept the model and changed the surface. Saora Studio is an app for the same job, with the same works and the same fields, dressed in Saora’s own design. The rule from Decision 1 still holds: it’s a content tool, never a site builder. I think of it as the gallery’s back room. The site is the wall, and the Studio is where works are stored, labelled and priced.
The decisions that shaped it:
Publishing is live. Pressing Publish rebuilds the artist’s site, and the change is on the web in about a minute. The Studio is in private beta, and my first client’s site now runs on it. The promise from Decision 2 still holds: the works, photos and words are the artist’s, and they can have a full copy whenever they ask.
Try the prototype. It runs on sample data, and nothing you change there reaches a real site.
More templates, added slowly as client needs surface them. Over time I want to expand beyond 2D work into sculpture, ceramics and other physical practices, each of which presents differently. There’s no roadmap timeline. The pace is set by demand.
I’m not trying to build a big platform. I’m trying to build the right one for a small, specific group of people, one client at a time.